Towny

Towns are the most basic part of Towny, allowing people to gCosCosts

Many of these costs are also viewable ingame via /towny pricests

Many of these costs are also viewable ingame via /towny pricesather and work together as a group.


 * A town is a collection of residents with one of them as the mayor.
 * A town also has a bank which the mayor can withdraw from.
 * A mayor can also have assistants who have the same powers as him/herself.
 * Towns can have taxes that will be taken at the end of real time 7-day (1 week) period.
 * A person can only be a resident of 1 town at a time.
 * Towns are divided into "Town Blocks," which are 21 block by 21 block sections of land.
 * The more residents a town has, the more "Town Blocks" it can claim. This is how a town expands in size.

Nations
Nations are a higher level that allow towns to ally together. This adds advantages such as giving towns more flexible land permission options and allowing them to participate in Server Event Wars.


 * A nation is a collection of towns (or just one town) with one of them as the capital city.
 * The mayor of that capital is the king.
 * A nation can join the war event, as well as ally other nations.
 * A nation also has it's own bank.
 * It can also tax the towns that belong to it.

OutPosts
Outposts let you claim an area of land that's not connected to your town.


 * Same size as a regular town block.
 * They utilize your town's tax rate.
 * They DO have to be associated with a town.
 * Just as towns, they have to be a certain distance away from another town.
 * Costs Crits to start. See current cost ingame via /towny prices

Wartime
Wars are server wide events that all Nations are able to participate in.

Cost

Many of these costs are also viewable ingame via /towny prices

Start a town - 7,500$ ( Ingame Currency )

Start a nation - 100,000$ ( Ingame Currecy )

Start a outpost 10,000$ ( Ingame Currency )

Claim chunk 3,000$ ( Ingame Currency )

Claim block 750$ ( Ingame Currency )